stats: Jare

Jare




Me!!! Above is a sprite of Jare that RAGE created for me. Perhaps not exactly how I picture Jare, but not a bad sprite. The following are my stats. If you need to contact me for any reason, my e-mail address is:

jedi331@hotmail.com


Player Name: Brendan Krueger

Type of Maverick Hunter: Atlas Reploid

Gender of Reploid: Male

Class of Reploid: Myth

Rank of Reploid: Commander

Primary Weapons:
Plasma Cannon
RPG Launcher
Sensor Disruptor

Special Weapon #1: Ion Cannon
Fires ion bursts which shut down electronic systems, including the various power cores used in reploids and other mechanics, causing the reactor to have to perform a cold start, taking anywhere from 4-6 minutes before the power core can begin to power other systems. It is not well known what an ion weapon will do to a biologic.

Special Weapon #2: Electro-Grappling Hook
A grappling hook with a very long range, but it can also be used as a weapon. When used as a weapon, the claw emits a high-powered electric charge on impact. The end result is a severely weakened opponent.

Special Weapon #3: Shockwave Emitter
Launches a shockwave that causes damage similar to a massive physical blow. The strength of the blast increases and decreases with the density of the surrounding environment, meaning it is more powerful underwater, but less so in very thin atmosphere.

Special Weapon #4: EC (Energy Condenser) Cannon
Fires a beam of highly condensed energy. Due to the unstable composition of the beam, it detonates on impact with the force of a large grenade.

Special Weapon #5: Telekinetic Enhancer
Jare charges up and stores massive amounts of telekinetic energy that can be released in any fashion. The only outward sign of Jare charging comes from his eyes. When he begins charging, his eyes begin to glow orange, then shift to golden, then slowly fade to white. If he releases the energy while his eyes are orange, the blast is comparable to a plasma blast. At gold, it is easily powerful enough to eat through armor and kill an opponent. At these two stages, Jare can shape and control the flight of the energy. When Jare charges to white, the energy begins to spark in the air around him, and a faint blue coloring enters the glow. The blast becomes a large, uncontrolled burst, but no one knows how poweruful it really is. However, a discharge of this much power will weaken him so much that he will most likely be unconscious for several day regenerating his energy. While charging up, Jare cannot use his telekinesis, because the energy he uses is that of his telekinesis.

Bought Items:
Advanced Laser Saber
This weapon combines the power of a normal laser saber with the enhancement of the laser saber power extender, which increases the power of the blade and allows two blades to be extended, forming a laser staff. This is a full laser saber and is 4x more powerful than the normal one. Jare uses an amber colored blade.

Z-Type Crystalline Alloy: This armor is the only armor that can withstand a 2-ton explosion and only get burned. The armor is made of 13%decatanium alloy and 87%crystall fused with the humm of a crystal power generator that can absorb most energy attacks except for plasma blasts. €- 32BPs

MagiTek Wristlet
This wrist band gives a NON-Magic user the ability to use magic indefinatly until the braclet is damaged. When worn, the user must follows the same rules as a magic user, but can keep magic spells. €- 45BPs

DeBarrier(DESTRUCT)
Destroys the protection armor gives, and takes away shield abilities. €- 9BPs

Final Ability
When junctioned with another spell, this spell casts the junctioned one when the user falls in battle. EXAMPLE: Life+Final Ability= Final Ability Revive(You regain life when dead). This spell is casted automatically when you fall, and does not count as the 'can only cast once' rule. Can ONLY combine one thing to this spell, and cannot change it once combined with something. You must buy another spell to combine something else. €- 40BPs
Junctioned with...
Revive(LIFE)
Unless your fighting with someone else, and that person dies, this spell is useless unless you have the 'Final Attack' Support Magic. Revives one character completely. €- 4BPs

Concept(s):
Demolitionist
Survivor

Advantages:
Acute Sense- Eyesight
Ambidextrous
Laser Saber Proficiency
Sixth Sense
Telekinesis
Landwalk

Disadvantages:
Vengeance: Thairus
Notorious
Amnesia
Hatred: Slavers
Hatred: Thairus

Physical Description:
Jare is slightly over 7' tall, which is above average for a reploid, and he is slender. His armor is a dark blue that blends well in shadows.

Personality:
Jare has a short temper. This is left over from the experimental sub-routine chip that caused him to live in a permanent state of violent rage. He controls his anger well, though, and does not allow it to dominate his actions or thinking except when pushed too far, which has only happened once or twice in the many years he has been active, and he can then erupt in extreme violence. He has his own peculiar code of honor, but it is so alien to many people that he is commonly labeled as a conscienceless mercenary. He follows orders when they suit him or seem logical, but does not hesitate to bend rules and orders nearly to the point of breaking when he deems it necessary.

History:
Jare was created to test a new sub-routine chip that was meant to create an elite class of reploids superior in all ways to the Omega-class reploid. After Jare destroyed the lab in which he was created in a spontaneous burst of violent anger, the experiment was declared a failure and the sub-routine chip was destroyed. Jare had a more standard ship put in, leaving him in the Ranger class of reploids. Jare still had a tendency towards violent solutions to his problems, however, and this caused him to become a social outcast. He joined a mercenary unit, but after a short time decided that he could do better on his own. He began to gain a reputation as a skilled bounty hunter, but another Ranger-class reploid named Thairus began beating him to every bounty he tried for. Jare confronted Thairus, but sustained severe damage to his weapons system and his reputation. Jare swore vengeance on Thairus, who disappeared soon after, and Jare was unable to locate him. After Thairus' disappearance, Jare was able to rebuild his reputation and spent several years as a successful bounty hunter, and gained many enemies during this time. He also had several run-ins with a large slaving ring, and came to despise the practice of slaving. He gained a death mark for saving a dozen slaves from this slaving ring. After a time, he received word that Thairus had resurfaced and Jare forced a confrontation. Unfortunately, Thairus had been upgraded to an Avenger-class reploid, and nearly destroyed Jare. Jare was rebuilt by KENT, but lost most of his memory. He joined the Maverick Hunters under KENT's command. His strongest memory is his sequence of embarrassments by Thairus, and he dreams of the day that he can destroy him.